1d20 Magic Amulets - GLAUGUST
Amulets are cool, aren't they? I always imagine them being round, gem-encrusted, and kinda large and clunky to signify their importance, of course. Trying on another GLAUGUST challenge, I wrote up some magic amulets. The number of amulets wasn't specified, but I wanted to push myself so I wrote a table with 20 entries. This list is meant to be used with an OSR type system. I do mention skill checks at least once, which I resolve by rolling a d20 UNDER the character's relevant attribute. Of course, tweak this if you're using this table for your own game. Enjoy!
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1d20 Magic Amulets
1 - An amulet carved from a chalky black stone. Gain advantage on saves against poison.
2 - A heavy rusted lock with a thick chain that loops around your neck. Cast KNOCK for free three times per day.
3 - A wooden trinket that has been gingerly polished for years. +10 HP when this amulet is worn. -10 HP if it is ever removed.
4 - This amulet is silver, but has recently tarnished. +1d6 damage against lycanthropes.
5 - A paper talisman worn with a loop of string. If you are the target of a spell, ignore all incoming spell effects or damage. Then, this amulet burns in a blue-green fire and is destroyed.
6 - The mummified hand of a venerated saint, strung with prayer beads. Cast CURE LIGHT WOUNDS for free three times per day.
7 - A massive ruby is the centerpiece of this amulet. All incoming fire damage is reduced by 1d6.
8 - An amulet of bronze, with ancient script spelling out a single phrase. +2 INT so long as you wear this amulet.
9 - This heavy stone is tied around the neck and used to train athletes. -2 STR when you first don this amulet. After completing an adventuring day without removing the amulet, gain +4 STR.
10 - A strange puzzle cube, made of some sturdy but unknown metal. Each day, make an INT check. After 3 successful checks, the puzzle is solved and you gain +1 WIS and +1 INT.
11 - An amulet made of painted ceramic, strung with a silver chain. You can see through illusions and invisibility when you wear this amulet.
12 - A wizard's orb, strung with an impossibly durable cord. Twice per day, you can scry upon a far-away place or person you know by peering into the amulet.
13 - This amulet is made of rattling bones and feathers. A scavenging bird, such as a vulture or condor becomes your familiar and will obey simple commands so long as you wear this amulet.
14 - A large sacred seed, tied with braids of scarlet yarn. You can speak with plants so long as you wear this amulet.
15 - The petrified head of a legendary hero, strung with iron chains. You are immune to petrification so long as you wear this amulet.
16 - A glittering diamond set in a disc of gold. When finding treasure in the dungeon, you have a 2/6 chance to find 2d6 more GP.
17 - This blood-stained holy symbol once belonged to a heretical cleric. Cast CAUSE WOUNDS for free three times per day.
18 - A smoldering horn of a greater demon, held with silver wire. You are immune to fire and fear effects.
19 - The tooth and claw of a tyrannical dragon king, strung with a gold chain. Bladed weapons deal +1d8 more damage.
20 - A crystalized teardrop from the merciful god of skies and seas. If you or an ally ever hits 0 HP, the teardrop shatters and instantly restores you to full HP.